Server IP : 103.119.228.120 / Your IP : 3.14.132.178 Web Server : Apache System : Linux v8.techscape8.com 3.10.0-1160.119.1.el7.tuxcare.els2.x86_64 #1 SMP Mon Jul 15 12:09:18 UTC 2024 x86_64 User : nobody ( 99) PHP Version : 5.6.40 Disable Function : shell_exec,symlink,system,exec,proc_get_status,proc_nice,proc_terminate,define_syslog_variables,syslog,openlog,closelog,escapeshellcmd,passthru,ocinum cols,ini_alter,leak,listen,chgrp,apache_note,apache_setenv,debugger_on,debugger_off,ftp_exec,dl,dll,myshellexec,proc_open,socket_bind,proc_close,escapeshellarg,parse_ini_filepopen,fpassthru,exec,passthru,escapeshellarg,escapeshellcmd,proc_close,proc_open,ini_alter,popen,show_source,proc_nice,proc_terminate,proc_get_status,proc_close,pfsockopen,leak,apache_child_terminate,posix_kill,posix_mkfifo,posix_setpgid,posix_setsid,posix_setuid,dl,symlink,shell_exec,system,dl,passthru,escapeshellarg,escapeshellcmd,myshellexec,c99_buff_prepare,c99_sess_put,fpassthru,getdisfunc,fx29exec,fx29exec2,is_windows,disp_freespace,fx29sh_getupdate,fx29_buff_prepare,fx29_sess_put,fx29shexit,fx29fsearch,fx29ftpbrutecheck,fx29sh_tools,fx29sh_about,milw0rm,imagez,sh_name,myshellexec,checkproxyhost,dosyayicek,c99_buff_prepare,c99_sess_put,c99getsource,c99sh_getupdate,c99fsearch,c99shexit,view_perms,posix_getpwuid,posix_getgrgid,posix_kill,parse_perms,parsesort,view_perms_color,set_encoder_input,ls_setcheckboxall,ls_reverse_all,rsg_read,rsg_glob,selfURL,dispsecinfo,unix2DosTime,addFile,system,get_users,view_size,DirFiles,DirFilesWide,DirPrintHTMLHeaders,GetFilesTotal,GetTitles,GetTimeTotal,GetMatchesCount,GetFileMatchesCount,GetResultFiles,fs_copy_dir,fs_copy_obj,fs_move_dir,fs_move_obj,fs_rmdir,SearchText,getmicrotime MySQL : ON | cURL : ON | WGET : ON | Perl : ON | Python : ON | Sudo : ON | Pkexec : ON Directory : /usr/share/tk8.5/demos/ |
Upload File : |
# aniwave.tcl -- # # This demonstration script illustrates how to adjust canvas item # coordinates in a way that does something fairly similar to waveform # display. if {![info exists widgetDemo]} { error "This script should be run from the \"widget\" demo." } package require Tk set w .aniwave catch {destroy $w} toplevel $w wm title $w "Animated Wave Demonstration" wm iconname $w "aniwave" positionWindow $w label $w.msg -font $font -wraplength 4i -justify left -text "This demonstration contains a canvas widget with a line item inside it. The animation routines work by adjusting the coordinates list of the line; a trace on a variable is used so updates to the variable result in a change of position of the line." pack $w.msg -side top ## See Code / Dismiss buttons set btns [addSeeDismiss $w.buttons $w] pack $btns -side bottom -fill x # Create a canvas large enough to hold the wave. In fact, the wave # sticks off both sides of the canvas to prevent visual glitches. pack [canvas $w.c -width 300 -height 200 -background black] -padx 10 -pady 10 -expand yes # Ensure that this this is an array array set animationCallbacks {} # Creates a coordinates list of a wave. This code does a very sketchy # job and relies on Tk's line smoothing to make things look better. set waveCoords {} for {set x -10} {$x<=300} {incr x 5} { lappend waveCoords $x 100 } lappend waveCoords $x 0 [incr x 5] 200 # Create a smoothed line and arrange for its coordinates to be the # contents of the variable waveCoords. $w.c create line $waveCoords -tags wave -width 1 -fill green -smooth 1 proc waveCoordsTracer {w args} { global waveCoords # Actual visual update will wait until we have finished # processing; Tk does that for us automatically. $w.c coords wave $waveCoords } trace add variable waveCoords write [list waveCoordsTracer $w] # Basic motion handler. Given what direction the wave is travelling # in, it advances the y coordinates in the coordinate-list one step in # that direction. proc basicMotion {} { global waveCoords direction set oc $waveCoords for {set i 1} {$i<[llength $oc]} {incr i 2} { if {$direction eq "left"} { lset waveCoords $i [lindex $oc \ [expr {$i+2>[llength $oc] ? 1 : $i+2}]] } else { lset waveCoords $i \ [lindex $oc [expr {$i-2<0 ? "end" : $i-2}]] } } } # Oscillation handler. This detects whether to reverse the direction # of the wave by checking to see if the peak of the wave has moved off # the screen (whose size we know already.) proc reverser {} { global waveCoords direction if {[lindex $waveCoords 1] < 10} { set direction "right" } elseif {[lindex $waveCoords end] < 10} { set direction "left" } } # Main animation "loop". This calls the two procedures that handle the # movement repeatedly by scheduling asynchronous calls back to itself # using the [after] command. This procedure is the fundamental basis # for all animated effect handling in Tk. proc move {} { basicMotion reverser # Theoretically 100 frames-per-second (==10ms between frames) global animationCallbacks set animationCallbacks(simpleWave) [after 10 move] } # Initialise our remaining animation variables set direction "left" set animateAfterCallback {} # Arrange for the animation loop to stop when the canvas is deleted bind $w.c <Destroy> { after cancel $animationCallbacks(simpleWave) unset animationCallbacks(simpleWave) } # Start the animation processing move