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#!/usr/bin/perl eval 'exec /usr/bin/perl -S $0 ${1+"$@"}' if 0; # not running under some shell # # Demonstration of some of the fancier Image Composition Methods # including the 'rotate' parameter specific to PerlMagick Composite() # # NOTE: versions of IM older than IM v6.5.3-4 will need to rename the # parameter "args=>" to the mis-named "blend=>" parameter. # # Also not that "composite -watermark" is actually known as the compose # method "Modulate". # # Essentually each image is equivelent to # convert logo: -crop 80x80+140+60 +repage \ # -size 60x60 gradient:black-white \ # -alpha set miff:- |\ # composite - -geometry +10+10 -virtual-pixel gray \ # -dissolve 70x30 show: # for various composition methods. # use strict; use Image::Magick; # Background or Destination image my $dest=Image::Magick->new(); $dest->Read('logo:'); $dest->Crop('100x100+400+100'); # wizards hat $dest->Set(page=>'0x0+0+0'); $dest->Set(alpha=>'Set'); # Source, Composite or Overlay image my $src=Image::Magick->new(); $src->Set(size=>'80x80'); $src->Read('gradient:black-white'); $src->Set(alpha=>'Set'); my $offset="+10+10"; # Circle Mask Image (same size as Destination) my $circle=Image::Magick->new(); $circle->Set(size=>'80x80'); $circle->Read('xc:black'); $circle->Draw(fill=>'white',primitive=>'circle',points=>'39.5,39.5 10,39.5'); my $texture=Image::Magick->new(); $texture->Read('pattern:checkerboard'); # List of images generated my $results=Image::Magick->new(); # Working copy of Destination Image my $clone; # ---------------------------------------- # Normal Composition Methods $clone=$dest->Clone(); $clone->Label('Over\n(normal compose)'); $clone->Composite( image=>$src, compose=>'over', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Multiply\n(add black)'); $clone->Composite( image=>$src, compose=>'multiply', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Screen\n(add white)'); $clone->Composite( image=>$src, compose=>'screen', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('HardLight\n(light effects)'); $clone->Composite( image=>$src, compose=>'hardlight', geometry=>$offset, ); push(@$results, $clone); # --------------- # Masked and Blending Demonstartion $clone=$dest->Clone(); $clone->Label('Circle Masked\n(three image)'); $clone->Composite( image=>$src, mask=>$circle, compose=>'over', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Blend 50x50\n(50% plus 50%)'); $clone->Composite( image=>$src, compose=>'blend', args=>'50x50', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Dissolve 50x50\n(50% over 50%)'); $clone->Composite( image=>$src, compose=>'dissolve', args=>'50x50', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Dissolve 50\n(50% over 100%)'); $clone->Composite( image=>$src, compose=>'dissolve', args=>'50', geometry=>$offset, ); push(@$results, $clone); # --------------- # Displacement Demonstartion $clone=$dest->Clone(); $clone->Label('Displace 50x0\n(displace horiz)'); $clone->Set('virtual-pixel'=>'gray'); $clone->Composite( image=>$src, compose=>'displace', args=>'50x0', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Displace 0x50\n(compress vert)'); $clone->Set('virtual-pixel'=>'gray'); $clone->Composite( image=>$src, compose=>'displace', args=>'0x50', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Displace 50x50\n(diagonal)'); $clone->Set('virtual-pixel'=>'gray'); $clone->Composite( image=>$src, compose=>'displace', args=>'50x50', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Displace 0,-80\n(displace flip)'); $clone->Set('virtual-pixel'=>'gray'); $clone->Composite( image=>$src, compose=>'displace', args=>'0,-80', geometry=>$offset, ); push(@$results, $clone); # --------------- # Demonstrate rotation # note that offset is automatically adjusted to keep rotated image # centered relative to its '0' rotation position $clone=$dest->Clone(); $clone->Label('Rotate 0\n'); $clone->Composite( image=>$src, compose=>'over', rotate=>0, background=>'none', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Rotate 10\n'); $clone->Composite( image=>$src, compose=>'over', rotate=>10, background=>'none', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Rotate 45\n'); $clone->Composite( image=>$src, compose=>'over', rotate=>45, background=>'none', geometry=>$offset, ); push(@$results, $clone); $clone=$dest->Clone(); $clone->Label('Rotate 90\n'); $clone->Composite( image=>$src, compose=>'over', rotate=>90, background=>'none', geometry=>$offset, ); push(@$results, $clone); # ---------------------------------------- # Output the changed pixels # to every image underlay a checkboard pattern # so as to show if any transparency is present for my $image ( @$results ) { $image->Composite( image=>$texture, tile=>'True', compose=>'DstOver', ); } my $montage=$results->Montage( geometry=>'+10+10', tile=>'4x', frame=>'6x6+2+2', shadow=>'True', ); $montage->Write('show:'); $montage->Write('compose_specials.jpg');