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package Net::DNS::Nameserver; # # $Id: Nameserver.pm 1406 2015-10-05 08:25:49Z willem $ # use vars qw($VERSION); $VERSION = (qw$LastChangedRevision: 1406 $)[1]; =head1 NAME Net::DNS::Nameserver - DNS server class =head1 SYNOPSIS use Net::DNS::Nameserver; $nameserver = new Net::DNS::Nameserver( LocalAddr => ['::1' , '127.0.0.1' ], LocalPort => "5353", ReplyHandler => \&reply_handler, Verbose => 1, Truncate => 0 ); =head1 DESCRIPTION Instances of the C<Net::DNS::Nameserver> class represent DNS server objects. See L</EXAMPLE> for an example. =cut use strict; use integer; use Carp qw(cluck); use Net::DNS; use IO::Socket; use IO::Socket::INET; use IO::Select; use constant FORCE_INET4 => 0; use constant DEFAULT_ADDR => 0; use constant DEFAULT_PORT => 53; use constant STATE_ACCEPTED => 1; use constant STATE_GOT_LENGTH => 2; use constant STATE_SENDING => 3; use constant PACKETSZ => 512; use vars qw($has_inet6); BEGIN { $has_inet6 = eval { require IO::Socket::INET6; IO::Socket::INET6->VERSION("2.01"); 1; } || 0; $has_inet6 = 0 if FORCE_INET4; } #------------------------------------------------------------------------------ # Constructor. #------------------------------------------------------------------------------ sub new { my ( $class, %self ) = @_; my $self = bless \%self, $class; if ( !exists $self{ReplyHandler} ) { if ( my $handler = UNIVERSAL::can( $class, "ReplyHandler" ) ) { $self{ReplyHandler} = sub { $handler->( $self, @_ ); }; } } unless ( ref $self{ReplyHandler} eq "CODE" ) { cluck "No reply handler!"; return undef; } # local server addresses must also be accepted by a resolver my @LocalAddr = ref $self{LocalAddr} ? @{$self{LocalAddr}} : ( $self{LocalAddr} || DEFAULT_ADDR ); my $resolver = new Net::DNS::Resolver( nameservers => [@LocalAddr] ); $resolver->force_v4(1) unless $has_inet6; my @localaddresses = $resolver->nameservers; my $port = $self{LocalPort} || DEFAULT_PORT; $self{Truncate} = 1 unless defined( $self{Truncate} ); $self{IdleTimeout} = 120 unless defined( $self{IdleTimeout} ); my @sock_tcp; # All the TCP sockets we will listen to. my @sock_udp; # All the UDP sockets we will listen to. # while we are here, print incomplete lines as they come along. local $| = 1 if $self{Verbose}; foreach my $addr (@localaddresses) { #-------------------------------------------------------------------------- # Create the TCP socket. #-------------------------------------------------------------------------- print "\nCreating TCP socket $addr#$port - " if $self{Verbose}; my $sock_tcp = inet_new( LocalAddr => $addr, LocalPort => $port, Listen => 64, Proto => "tcp", Reuse => 1, Blocking => 0, ); if ($sock_tcp) { push @sock_tcp, $sock_tcp; print "done.\n" if $self{Verbose}; } else { cluck "Couldn't create TCP socket: $!"; } #-------------------------------------------------------------------------- # Create the UDP Socket. #-------------------------------------------------------------------------- print "Creating UDP socket $addr#$port - " if $self{Verbose}; my $sock_udp = inet_new( LocalAddr => $addr, LocalPort => $port, Proto => "udp", ); if ($sock_udp) { push @sock_udp, $sock_udp; print "done.\n" if $self{Verbose}; } else { cluck "Couldn't create UDP socket: $!"; } } #-------------------------------------------------------------------------- # Create the Select object. #-------------------------------------------------------------------------- my $select = $self{select} = new IO::Select; $select->add(@sock_tcp); $select->add(@sock_udp); return undef unless $select->count; #-------------------------------------------------------------------------- # Return the object. #-------------------------------------------------------------------------- return $self; } #------------------------------------------------------------------------------ # inet_new - Calls the constructor in the correct module for making sockets. #------------------------------------------------------------------------------ sub inet_new { if ($has_inet6) { return new IO::Socket::INET6(@_); } else { return new IO::Socket::INET(@_); } } #------------------------------------------------------------------------------ # make_reply - Make a reply packet. #------------------------------------------------------------------------------ sub make_reply { my ( $self, $query, $peerhost, $conn ) = @_; unless ($query) { print "ERROR: invalid packet\n" if $self->{Verbose}; my $empty = new Net::DNS::Packet(); # create empty reply packet my $reply = $empty->reply(); $reply->header->rcode("FORMERR"); return $reply; } if ( $query->header->qr() ) { print "ERROR: invalid packet (qr set), dropping\n" if $self->{Verbose}; return; } my $reply = $query->reply(); my $header = $reply->header; my $headermask; my $opcode = $query->header->opcode; my $qdcount = $query->header->qdcount; unless ($qdcount) { $header->rcode("NOERROR"); } elsif ( $qdcount > 1 ) { print "ERROR: qdcount $qdcount unsupported\n" if $self->{Verbose}; $header->rcode("FORMERR"); } else { my ($qr) = $query->question; my $qname = $qr->qname; my $qtype = $qr->qtype; my $qclass = $qr->qclass; my $id = $query->header->id; print "query $id : $qname $qclass $qtype - " if $self->{Verbose}; my ( $rcode, $ans, $auth, $add ); my @arglist = ( $qname, $qclass, $qtype, $peerhost, $query, $conn ); if ( $opcode eq "QUERY" ) { ( $rcode, $ans, $auth, $add, $headermask ) = &{$self->{ReplyHandler}}(@arglist); } elsif ( $opcode eq "NOTIFY" ) { #RFC1996 if ( ref $self->{NotifyHandler} eq "CODE" ) { ( $rcode, $ans, $auth, $add, $headermask ) = &{$self->{NotifyHandler}}(@arglist); } else { $rcode = "NOTIMP"; } } else { print "ERROR: opcode $opcode unsupported\n" if $self->{Verbose}; $rcode = "FORMERR"; } if ( !defined($rcode) ) { print "remaining silent\n" if $self->{Verbose}; return undef; } print "$rcode\n" if $self->{Verbose}; $header->rcode($rcode); $reply->{answer} = [@$ans] if $ans; $reply->{authority} = [@$auth] if $auth; $reply->{additional} = [@$add] if $add; } if ( !defined($headermask) ) { $header->ra(1); $header->ad(0); } else { $header->opcode( $headermask->{opcode} ) if $headermask->{opcode}; $header->aa(1) if $headermask->{aa}; $header->ra(1) if $headermask->{ra}; $header->ad(1) if $headermask->{ad}; } $header->print if $self->{Verbose} && defined $headermask; return $reply; } #------------------------------------------------------------------------------ # readfromtcp - read from a TCP client #------------------------------------------------------------------------------ sub readfromtcp { my ( $self, $sock ) = @_; return -1 unless defined $self->{_tcp}{$sock}; my $peer = $self->{_tcp}{$sock}{peer}; my $buf; my $charsread = $sock->sysread( $buf, 16384 ); $self->{_tcp}{$sock}{inbuffer} .= $buf; $self->{_tcp}{$sock}{timeout} = time() + $self->{IdleTimeout}; # Reset idle timer print "Received $charsread octets from $peer\n" if $self->{Verbose}; if ( $charsread == 0 ) { # 0 octets means socket has closed print "Connection to $peer closed or lost.\n" if $self->{Verbose}; $self->{select}->remove($sock); $sock->close(); delete $self->{_tcp}{$sock}; return $charsread; } return $charsread; } #------------------------------------------------------------------------------ # tcp_connection - Handle a TCP connection. #------------------------------------------------------------------------------ sub tcp_connection { my ( $self, $sock ) = @_; if ( not $self->{_tcp}{$sock} ) { # We go here if we are called with a listener socket. my $client = $sock->accept; if ( not defined $client ) { print "TCP connection closed by peer before we could accept it.\n" if $self->{Verbose}; return 0; } my $peerport = $client->peerport; my $peerhost = $client->peerhost; print "TCP connection from $peerhost:$peerport\n" if $self->{Verbose}; $client->blocking(0); $self->{_tcp}{$client}{peer} = "tcp:" . $peerhost . ":" . $peerport; $self->{_tcp}{$client}{state} = STATE_ACCEPTED; $self->{_tcp}{$client}{socket} = $client; $self->{_tcp}{$client}{timeout} = time() + $self->{IdleTimeout}; $self->{select}->add($client); # After we accepted we will look at the socket again # to see if there is any data there. ---Olaf $self->loop_once(0); } else { # We go here if we are called with a client socket my $peer = $self->{_tcp}{$sock}{peer}; if ( $self->{_tcp}{$sock}{state} == STATE_ACCEPTED ) { if ( not $self->{_tcp}{$sock}{inbuffer} =~ s/^(..)//s ) { return; # Still not 2 octets ready } my $msglen = unpack( "n", $1 ); print "Removed 2 octets from the input buffer from $peer.\n" . "$peer said his query contains $msglen octets.\n" if $self->{Verbose}; $self->{_tcp}{$sock}{state} = STATE_GOT_LENGTH; $self->{_tcp}{$sock}{querylength} = $msglen; } # Not elsif, because we might already have all the data if ( $self->{_tcp}{$sock}{state} == STATE_GOT_LENGTH ) { # return if not all data has been received yet. return if $self->{_tcp}{$sock}{querylength} > length $self->{_tcp}{$sock}{inbuffer}; my $qbuf = substr( $self->{_tcp}{$sock}{inbuffer}, 0, $self->{_tcp}{$sock}{querylength} ); substr( $self->{_tcp}{$sock}{inbuffer}, 0, $self->{_tcp}{$sock}{querylength} ) = ""; my $query = new Net::DNS::Packet( \$qbuf ); if ( my $err = $@ ) { print "Error decoding query packet: $err\n" if $self->{Verbose}; undef $query; # force FORMERR reply } my $conn = { sockhost => $sock->sockhost, sockport => $sock->sockport, peerhost => $sock->peerhost, peerport => $sock->peerport }; my $reply = $self->make_reply( $query, $sock->peerhost, $conn ); if ( not defined $reply ) { print "I couldn't create a reply for $peer. Closing socket.\n" if $self->{Verbose}; $self->{select}->remove($sock); $sock->close(); delete $self->{_tcp}{$sock}; return; } my $reply_data = $reply->data; my $len = length $reply_data; $self->{_tcp}{$sock}{outbuffer} = pack( "n", $len ) . $reply_data; print "Queued ", length $self->{_tcp}{$sock}{outbuffer}, " octets to $peer\n" if $self->{Verbose}; # We are done. $self->{_tcp}{$sock}{state} = STATE_SENDING; } } } #------------------------------------------------------------------------------ # udp_connection - Handle a UDP connection. #------------------------------------------------------------------------------ sub udp_connection { my ( $self, $sock ) = @_; my $buf = ""; $sock->recv( $buf, PACKETSZ ); my ( $peerhost, $peerport, $sockhost ) = ( $sock->peerhost, $sock->peerport, $sock->sockhost ); unless ( defined $peerhost && defined $peerport ) { print "the Peer host and sock host appear to be undefined: bailing out of handling the UDP connection" if $self->{Verbose}; return; } print "UDP connection from $peerhost:$peerport to $sockhost\n" if $self->{Verbose}; my $query = new Net::DNS::Packet( \$buf, $self->{Verbose} ); if ( my $err = $@ ) { print "Error decoding query packet: $err\n" if $self->{Verbose}; undef $query; # force FORMERR reply } my $conn = { sockhost => $sock->sockhost, sockport => $sock->sockport, peerhost => $sock->peerhost, peerport => $sock->peerport }; my $reply = $self->make_reply( $query, $peerhost, $conn ) || return; my $max_len = ( $query && $self->{Truncate} ) ? $query->edns->size : undef; if ( $self->{Verbose} ) { local $| = 1; print "Maximum UDP size advertised by $peerhost:$peerport: $max_len\n" if $max_len; print "Writing response - "; print $sock->send( $reply->data($max_len) ) ? "done" : "failed: $!", "\n"; } else { $sock->send( $reply->data($max_len) ); } } sub get_open_tcp { my $self = shift; return keys %{$self->{_tcp}}; } #------------------------------------------------------------------------------ # loop_once - Just check "once" on sockets already set up #------------------------------------------------------------------------------ # This function might not actually return immediately. If an AXFR request is # coming in which will generate a huge reply, we will not relinquish control # until our outbuffers are empty. # # NB this method may be subject to change and is therefore left 'undocumented' # sub loop_once { my ( $self, $timeout ) = @_; print ";loop_once called with timeout: " . ( defined($timeout) ? $timeout : "undefined" ) . "\n" if $self->{Verbose} && $self->{Verbose} > 4; foreach my $sock ( keys %{$self->{_tcp}} ) { # There is TCP traffic to handle $timeout = 0.1 if $self->{_tcp}{$sock}{outbuffer}; } my @ready = $self->{select}->can_read($timeout); foreach my $sock (@ready) { my $protonum = $sock->protocol; # This is a weird and nasty hack. Although not incorrect, # I just don't know why ->protocol won't tell me the protocol # on a connected socket. --robert $protonum = getprotobyname('tcp') if not defined $protonum and $self->{_tcp}{$sock}; my $proto = getprotobynumber($protonum); if ( !$proto ) { print "ERROR: connection with unknown protocol\n" if $self->{Verbose}; } elsif ( lc($proto) eq "tcp" ) { $self->readfromtcp($sock) && $self->tcp_connection($sock); } elsif ( lc($proto) eq "udp" ) { $self->udp_connection($sock); } else { print "ERROR: connection with unsupported protocol $proto\n" if $self->{Verbose}; } } my $now = time(); # Lets check if any of our TCP clients has pending actions. # (outbuffer, timeout) foreach my $s ( keys %{$self->{_tcp}} ) { my $sock = $self->{_tcp}{$s}{socket}; if ( $self->{_tcp}{$s}{outbuffer} ) { # If we have buffered output, then send as much as the OS will accept # and wait with the rest my $len = length $self->{_tcp}{$s}{outbuffer}; my $charssent = $sock->syswrite( $self->{_tcp}{$s}{outbuffer} ) || 0; print "Sent $charssent of $len octets to ", $self->{_tcp}{$s}{peer}, ".\n" if $self->{Verbose}; substr( $self->{_tcp}{$s}{outbuffer}, 0, $charssent ) = ""; if ( length $self->{_tcp}{$s}{outbuffer} == 0 ) { delete $self->{_tcp}{$s}{outbuffer}; $self->{_tcp}{$s}{state} = STATE_ACCEPTED; if ( length $self->{_tcp}{$s}{inbuffer} >= 2 ) { # See if the client has send us enough data to process the # next query. # We do this here, because we only want to process (and buffer!!) # a single query at a time, per client. If we allowed a STATE_SENDING # client to have new requests processed. We could be easilier # victims of DoS (client sending lots of queries and never reading # from it's socket). # Note that this does not disable serialisation on part of the # client. The split second it should take for us to lookup the # next query, is likely faster than the time it takes to # send the response... well, unless it's a lot of tiny queries, # in which case we will be generating an entire TCP packet per # reply. --robert $self->tcp_connection( $self->{_tcp}{$s}{socket} ); } } $self->{_tcp}{$s}{timeout} = time() + $self->{IdleTimeout}; } else { # Get rid of idle clients. my $timeout = $self->{_tcp}{$s}{timeout}; if ( $timeout - $now < 0 ) { print $self->{_tcp}{$s}{peer}, " has been idle for too long and will be disconnected.\n" if $self->{Verbose}; $self->{select}->remove($sock); $sock->close(); delete $self->{_tcp}{$s}; } } } } #------------------------------------------------------------------------------ # main_loop - Main nameserver loop. #------------------------------------------------------------------------------ sub main_loop { my $self = shift; while (1) { print "Waiting for connections...\n" if $self->{Verbose}; # You really need an argument otherwise you'll be burning CPU. $self->loop_once(10); } } 1; __END__ =head1 METHODS =head2 new my $ns = new Net::DNS::Nameserver( LocalAddr => "10.1.2.3", LocalPort => "5353", ReplyHandler => \&reply_handler, Verbose => 1 ); my $ns = new Net::DNS::Nameserver( LocalAddr => ['::1' , '127.0.0.1' ], LocalPort => "5353", ReplyHandler => \&reply_handler, Verbose => 1, Truncate => 0 ); Returns a Net::DNS::Nameserver object, or undef if the object could not be created. Attributes are: LocalAddr IP address on which to listen. Defaults to INADDR_ANY. LocalPort Port on which to listen. Defaults to 53. ReplyHandler Reference to reply-handling subroutine Required. NotifyHandler Reference to reply-handling subroutine for queries with opcode NOTIFY (RFC1996) Verbose Print info about received queries. Defaults to 0 (off). Truncate Truncates UDP packets that are too big for the reply Defaults to 1 (on) IdleTimeout TCP clients are disconnected if they are idle longer than this duration. Defaults to 120 (secs) The LocalAddr attribute may alternatively be specified as a list of IP addresses to listen to. If IO::Socket::INET6 and Socket6 are available on the system you can also list IPv6 addresses and the default is '0' (listen on all interfaces on IPv6 and IPv4); The ReplyHandler subroutine is passed the query name, query class, query type and optionally an argument containing the peerhost, the incoming query, and the name of the incoming socket (sockethost). It must either return the response code and references to the answer, authority, and additional sections of the response, or undef to leave the query unanswered. Common response codes are: NOERROR No error FORMERR Format error SERVFAIL Server failure NXDOMAIN Non-existent domain (name doesn't exist) NOTIMP Not implemented REFUSED Query refused For advanced usage it may also contain a headermask containing an hashref with the settings for the C<aa>, C<ra>, and C<ad> header bits. The argument is of the form C<< { ad => 1, aa => 0, ra => 1 } >>. See RFC 1035 and the IANA dns-parameters file for more information: ftp://ftp.rfc-editor.org/in-notes/rfc1035.txt http://www.isi.edu/in-notes/iana/assignments/dns-parameters The nameserver will listen for both UDP and TCP connections. On Unix-like systems, the program will probably have to run as root to listen on the default port, 53. A non-privileged user should be able to listen on ports 1024 and higher. Packet Truncation is new functionality available in VERSION > 830. Only UDP replies are truncated. The size limit is determined by the advertised EDNS0 size in the query, otherwise 512 is used. If you want to do packet truncation yourself you should set Truncate to 0 and truncate the reply packet in the code of the ReplyHandler. See L</EXAMPLE> for an example. =head2 main_loop $ns->main_loop; Start accepting queries. Calling main_loop never returns. =head2 loop_once $ns->loop_once( [TIMEOUT_IN_SECONDS] ); Start accepting queries, but returns. If called without a parameter, the call will not return until a request has been received (and replied to). If called with a number, that number specifies how many seconds (even fractional) to maximum wait before returning. If called with 0 it will return immediately unless there's something to do. Handling a request and replying obviously depends on the speed of ReplyHandler. Assuming ReplyHandler is super fast, loop_once should spend just a fraction of a second, if called with a timeout value of 0 seconds. One exception is when an AXFR has requested a huge amount of data that the OS is not ready to receive in full. In that case, it will keep running through a loop (while servicing new requests) until the reply has been sent. In case loop_once accepted a TCP connection it will immediatly check if there is data to be read from the socket. If not it will return and you will have to call loop_once() again to check if there is any data waiting on the socket to be processed. In most cases you will have to count on calling "loop_once" twice. A code fragment like: $ns->loop_once(10); while( $ns->get_open_tcp() ){ $ns->loop_once(0); } Would wait for 10 seconds for the initial connection and would then process all TCP sockets until none is left. =head2 get_open_tcp In scalar context returns the number of TCP connections for which state is maintained. In array context it returns IO::Socket objects, these could be useful for troubleshooting but be careful using them. =head1 EXAMPLE The following example will listen on port 5353 and respond to all queries for A records with the IP address 10.1.2.3. All other queries will be answered with NXDOMAIN. Authority and additional sections are left empty. The $peerhost variable catches the IP address of the peer host, so that additional filtering on its basis may be applied. #!/usr/bin/perl use strict; use warnings; use Net::DNS::Nameserver; sub reply_handler { my ($qname, $qclass, $qtype, $peerhost,$query,$conn) = @_; my ($rcode, @ans, @auth, @add); print "Received query from $peerhost to ". $conn->{sockhost}. "\n"; $query->print; if ($qtype eq "A" && $qname eq "foo.example.com" ) { my ($ttl, $rdata) = (3600, "10.1.2.3"); my $rr = new Net::DNS::RR("$qname $ttl $qclass $qtype $rdata"); push @ans, $rr; $rcode = "NOERROR"; }elsif( $qname eq "foo.example.com" ) { $rcode = "NOERROR"; }else{ $rcode = "NXDOMAIN"; } # mark the answer as authoritive (by setting the 'aa' flag return ($rcode, \@ans, \@auth, \@add, { aa => 1 }); } my $ns = new Net::DNS::Nameserver( LocalPort => 5353, ReplyHandler => \&reply_handler, Verbose => 1 ) || die "couldn't create nameserver object\n"; $ns->main_loop; =head1 BUGS Limitations in perl 5.8.6 makes it impossible to guarantee that replies to UDP queries from Net::DNS::Nameserver are sent from the IP-address they were received on. This is a problem for machines with multiple IP-addresses and causes violation of RFC2181 section 4. Thus a UDP socket created listening to INADDR_ANY (all available IP-addresses) will reply not necessarily with the source address being the one to which the request was sent, but rather with the address that the operating system chooses. This is also often called "the closest address". This should really only be a problem on a server which has more than one IP-address (besides localhost - any experience with IPv6 complications here, would be nice). If this is a problem for you, a work-around would be to not listen to INADDR_ANY but to specify each address that you want this module to listen on. A separate set of sockets will then be created for each IP-address. =head1 COPYRIGHT Copyright (c)2000 Michael Fuhr. Portions Copyright (c)2002-2004 Chris Reinhardt. Portions Copyright (c)2005 Robert Martin-Legene. Portions Copyright (c)2005-2009 O.M, Kolkman, RIPE NCC. All rights reserved. =head1 LICENSE Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of the author not be used in advertising or publicity pertaining to distribution of the software without specific prior written permission. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. =head1 SEE ALSO L<perl>, L<Net::DNS>, L<Net::DNS::Resolver>, L<Net::DNS::Packet>, L<Net::DNS::Update>, L<Net::DNS::Header>, L<Net::DNS::Question>, L<Net::DNS::RR>, RFC 1035 =cut