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############################################################################# # Layout directed graphs on a flat plane. Part of Graph::Easy. # # (c) by Tels 2004-2008. ############################################################################# package Graph::Easy::Layout; $VERSION = '0.76'; ############################################################################# ############################################################################# package Graph::Easy; use strict; use warnings; require Graph::Easy::Node::Cell; use Graph::Easy::Edge::Cell qw/ EDGE_HOR EDGE_VER EDGE_CROSS EDGE_TYPE_MASK EDGE_MISC_MASK EDGE_NO_M_MASK EDGE_SHORT_CELL /; use constant { ACTION_NODE => 0, # place node somewhere ACTION_TRACE => 1, # trace path from src to dest ACTION_CHAIN => 2, # place node in chain (with parent) ACTION_EDGES => 3, # trace all edges (shortes connect. first) ACTION_SPLICE => 4, # splice in the group fillers }; require Graph::Easy::Layout::Chain; # chain management use Graph::Easy::Layout::Scout; # pathfinding use Graph::Easy::Layout::Repair; # group cells and splicing/repair use Graph::Easy::Layout::Path; # path management use Graph::Easy::Util qw(ord_values); ############################################################################# sub _assign_ranks { # Assign a rank to each node/group. # Afterwards, every node has a rank, these range from 1..infinite for # user supplied ranks, and -1..-infinite for automatically found ranks. # This lets us later distinguish between autoranks and userranks, while # still being able to sort nodes based on their (absolute) rank. my $self = shift; # a Heap to keep the todo-nodes (aka rank auto or explicit) my $todo = Graph::Easy::Heap->new(); # sort entries based on absolute value $todo->sort_sub( sub ($$) { abs($_[0]) <=> abs($_[1]) } ); # a list of all other nodes my @also; # XXX TODO: # gather elements todo: # graph: contained groups, plus non-grouped nodes # groups: contained groups, contained nodes # sort nodes on their ID to get some basic order my @N = $self->sorted_nodes('id'); push @N, $self->groups(); my $root = $self->root_node(); $todo->add([$root->{rank} = -1,$root]) if ref $root; # Gather all nodes that have outgoing connections, but no incoming: for my $n (@N) { # we already handled the root node above next if $root && $n == $root; # if no rank set, use 0 as default my $rank_att = $n->raw_attribute('rank'); $rank_att = undef if defined $rank_att && $rank_att eq 'auto'; # XXX TODO: this should not happen, the parser should assign an # automatic rank ID $rank_att = 0 if defined $rank_att && $rank_att eq 'same'; # user defined ranks range from 1..inf $rank_att++ if defined $rank_att; # assign undef or 0, 1 etc $n->{rank} = $rank_att; # user defined ranks are "1..inf", while auto ranks are -1..-inf $n->{rank} = -1 if !defined $n->{rank} && $n->predecessors() == 0; # push "rank: X;" nodes, or nodes without predecessors $todo->add([$n->{rank},$n]) if defined $n->{rank}; push @also, $n unless defined $n->{rank}; } # print STDERR "# Ranking:\n"; # for my $n (@{$todo->{_heap}}) # { # print STDERR "# $n->[1]->{name} $n->[0] $n->[1]->{rank}:\n"; # } # print STDERR "# Leftovers in \@also:\n"; # for my $n (@also) # { # print STDERR "# $n->{name}:\n"; # } # The above step will create a list of todo nodes that start a chain, but # it will miss circular chains like CDEC (e.g. only A appears in todo): # A -> B; C -> D -> E -> C; # We fix this as last step while ((@also != 0) || $todo->elements() != 0) { # while we still have nodes to follow while (my $elem = $todo->extract_top()) { my ($rank,$n) = @$elem; my $l = $n->{rank}; # If the rank comes from a user-supplied rank, make the next node # have an automatic rank (e.g. 4 => -4) $l = -$l if $l > 0; # -4 > -5 $l--; for my $o ($n->successors()) { if (!defined $o->{rank}) { # print STDERR "# set rank $l for $o->{name}\n"; $o->{rank} = $l; $todo->add([$l,$o]); } } } last unless @also; while (@also) { my $n = shift @also; # already done? so skip it next if defined $n->{rank}; $n->{rank} = -1; $todo->add([-1, $n]); # leave the others for later last; } } # while still something todo # print STDERR "# Final ranking:\n"; # for my $n (@N) # { # print STDERR "# $n->{name} $n->{rank}:\n"; # } $self; } sub _follow_chain { # follow the chain from the node my ($node) = @_; my $self = $node->{graph}; no warnings 'recursion'; my $indent = ' ' x (($node->{_chain}->{id} || 0) + 1); print STDERR "#$indent Tracking chain from $node->{name}\n" if $self->{debug}; # create a new chain and point it to the start node my $chain = Graph::Easy::Layout::Chain->new( start => $node, graph => $self ); $self->{chains}->{ $chain->{id} } = $chain; my $first_node = $node; my $done = 1; # how many nodes did we process? NODE: while (3 < 5) { # Count "unique" successsors, ignoring selfloops, multiedges and nodes # in the same chain. my $c = $node->{_chain}; local $node->{_c} = 1; # stop back-ward loops my %suc; for my $e (ord_values ( $node->{edges} )) { my $to = $e->{to}; # ignore self-loops next if $e->{from} == $e->{to}; # XXX TODO # skip links from/to groups next if $e->{to}->isa('Graph::Easy::Group') || $e->{from}->isa('Graph::Easy::Group'); # print STDERR "# bidi $e->{from}->{name} to $e->{to}->{name}\n" if $e->{bidirectional} && $to == $node; # if it is bidirectional, and points the "wrong" way, turn it around $to = $e->{from} if $e->{bidirectional} && $to == $node; # edge leads to this node instead from it? next if $to == $node; # print STDERR "# edge_flow for edge $e", $e->edge_flow() || 'undef' ,"\n"; # print STDERR "# flow for edge $e", $e->flow() ,"\n"; # If any of the leading out edges has a flow, stop the chain here # This prevents a chain on an edge w/o a flow to be longer and thus # come first instead of a flow-edge. But don't stop if there is only # one edge: if (defined $e->edge_flow()) { %suc = ( $to->{name} => $to ); # empy any possible chain info last; } next if exists $to->{_c}; # backloop into current branch? next if defined $to->{_chain} && # ignore if it points to the same $to->{_chain} == $c; # chain (backloop) # if the next node's grandparent is the same as ours, it depends on us next if $to->find_grandparent() == $node->find_grandparent(); # ignore multi-edges by dropping $suc{$to->{name}} = $to; # duplicates } last if keys %suc == 0; # the chain stopped here if (scalar keys %suc == 1) # have only one unique successor? { my ($key) = keys(%suc); my $s = $suc{ $key }; if (!defined $s->{_chain}) # chain already done? { $c->add_node( $s ); $node = $s; # next node print STDERR "#$indent Skipping ahead to $node->{name}\n" if $self->{debug}; $done++; # one more next NODE; # skip recursion } } # Select the longest chain from the list of successors # and join it with the current one: my $max = -1; my $next; # successor my $next_chain = undef; print STDERR "#$indent $node->{name} successors: \n" if $self->{debug}; my @rc; # for all successors #for my $s (sort { $a->{name} cmp $b->{name} || $a->{id} <=> $b->{id} } values %suc) for my $s (ord_values ( \%suc)) { print STDERR "# suc $s->{name} chain ", $s->{_chain} || 'undef',"\n" if $self->{debug}; $done += _follow_chain($s) # track chain if !defined $s->{_chain}; # if not already done next if $s->{_chain} == $c; # skip backlinks my $ch = $s->{_chain}; push @rc, [ $ch, $s ]; # point node to new next node ($next_chain, $max, $next) = ($ch, $ch->{len}, $s) if $ch->{len} > $max; } if (defined $next_chain && $self->{debug}) { print STDERR "# results of tracking successors:\n"; for my $ch (@rc) { my ($c,$s) = @$ch; my $len = $c->length($s); print STDERR "# chain $c->{id} starting at $c->{start}->{name} (len $c->{len}) ". " pointing to node $s->{name} (len from there: $len)\n"; } print STDERR "# Max chain length is $max (chain id $next_chain->{id})\n"; } if (defined $next_chain) { print STDERR "#$indent $node->{name} next: " . $next_chain->start()->{name} . "\n" if $self->{debug}; if ($self->{debug}) { print STDERR "# merging chains\n"; $c->dump(); $next_chain->dump(); } $c->merge($next_chain, $next) # merge the two chains unless $next == $self->{_root} # except if the next chain starts with # the root node (bug until v0.46) ;# || $next_chain->{start} == $self->{_root}; # or the first chain already starts # with the root node (bug until v0.47) delete $self->{chains}->{$next_chain->{id}} if $next_chain->{len} == 0; } last; } print STDERR "#$indent Chain $node->{_chain} ended at $node->{name}\n" if $self->{debug}; $done; # return nr of done nodes } sub _find_chains { # Track all node chains (A->B->C etc), trying to find the longest possible # node chain. Returns (one of) the root node(s) of the graph. my $self = shift; print STDERR "# Tracking chains\n" if $self->{debug}; # drop all old chain info $self->{_chains} = { }; $self->{_chain} = 0; # new chain ID # For all not-done-yet nodes, track the chain starting with that node. # compute predecessors for all nodes: O(1) my $p; my $has_origin = 0; foreach my $n (ord_values ( $self->{nodes} ), ord_values ( $self->{groups} )) # for my $n (ord_values ( $self->{nodes} )) { $n->{_chain} = undef; # reset chain info $has_origin = 0; $has_origin = 1 if defined $n->{origin} && $n->{origin} != $n; $p->{$n->{name}} = [ $n->has_predecessors(), $has_origin, abs($n->{rank}) ]; } my $done = 0; my $todo = scalar keys %{$self->{nodes}}; # the node where the layout should start, as name my $root_name = $self->{attr}->{root}; $self->{_root} = undef; # as ref to a Node object # Start at nodes with no predecessors (starting points) and then do the rest: for my $name ($root_name, sort { my $aa = $p->{$a}; my $bb = $p->{$b}; # sort first on rank $aa->[2] <=> $bb->[2] || # nodes that have an origin come last $aa->[1] <=> $bb->[1] || # nodes with no predecessors are to be preferred $aa->[0] <=> $bb->[0] || # last resort, alphabetically sorted $a cmp $b } keys %$p) { next unless defined $name; # in case no root was set, first entry # will be undef and must be skipped my $n = $self->{nodes}->{$name}; # print STDERR "# tracing chain from $name (", join(", ", @{$p->{$name}}),")\n"; # store root node unless already found, is accessed in _follow_chain() $self->{_root} = $n unless defined $self->{_root}; last if $done == $todo; # already processed all nodes? # track the chain unless already done and count number of nodes done $done += _follow_chain($n) unless defined $n->{_chain}; } print STDERR "# Oops - done only $done nodes, but should have done $todo.\n" if $done != $todo && $self->{debug}; print STDERR "# Done all $todo nodes.\n" if $done == $todo && $self->{debug}; $self->{_root}; } ############################################################################# # debug sub _dump_stack { my ($self, @todo) = @_; print STDERR "# Action stack contains ", scalar @todo, " steps:\n"; for my $action (@todo) { my $action_type = $action->[0]; if ($action_type == ACTION_NODE) { my ($at,$node,$try,$edge) = @$action; my $e = ''; $e = " on edge $edge->{id}" if defined $edge; print STDERR "# place '$node->{name}' with try $try$e\n"; } elsif ($action_type == ACTION_CHAIN) { my ($at, $node, $try, $parent, $edge) = @$action; my $id = 'unknown'; $id = $edge->{id} if ref($edge); print STDERR "# chain '$node->{name}' from parent '$parent->{name}' with try $try (for edge id $id)'\n"; } elsif ($action_type == ACTION_TRACE) { my ($at,$edge) = @$action; my ($src,$dst) = ($edge->{from}, $edge->{to}); print STDERR "# trace '$src->{name}' to '$dst->{name}' via edge $edge->{id}\n"; } elsif ($action_type == ACTION_EDGES) { my $at = shift @$action; print STDERR "# tracing the following edges, shortest and with flow first:\n"; } elsif ($action_type == ACTION_SPLICE) { my ($at) = @$action; print STDERR "# splicing in group filler cells\n"; } } } sub _action { # generate an action for the action stack toplace a node my ($self, $action, $node, @params) = @_; # mark the node as already done delete $node->{_todo}; # mark all children of $node as processed, too, because they will be # placed at the same time: $node->_mark_as_placed() if keys %{$node->{children}} > 0; [ $action, $node, @params ]; } ############################################################################# # layout the graph # The general layout routine for the entire graph: sub layout { my $self = shift; # ( { type => 'force' } ) my $args = $_[0]; # ( type => 'force' ) $args = { @_ } if @_ > 1; my $type = 'adhoc'; $type = 'force' if $args->{type} && $args->{type} eq 'force'; # protect the layout with a timeout, unless run under the debugger: eval { local $SIG{ALRM} = sub { die "layout did not finish in time\n" }; alarm(abs( $args->{timeout} || $self->{timeout} || 5)) unless defined $DB::single; # no timeout under the debugger print STDERR "#\n# Starting $type-based layout.\n" if $self->{debug}; # Reset the sequence of the random generator, so that for the same # seed, the same layout will occur. Both for testing and repeatable # layouts based on max score. srand($self->{seed}); if ($type eq 'force') { require Graph::Easy::Layout::Force; $self->error("Force-directed layouts are not yet implemented."); $self->_layout_force(); } else { $self->_edges_into_groups(); $self->_layout(); } }; # eval {}; -- end of timeout protected code alarm(0); # disable alarm # cleanup $self->{chains} = undef; # drop chain info foreach my $n (ord_values ( $self->{nodes} ), ord_values ( $self->{groups} )) { # drop old chain info $n->{_next} = undef; delete $n->{_chain}; delete $n->{_c}; } delete $self->{_root}; die $@ if $@; # propagate errors } sub _drop_caches { # before the layout phase, we drop cached information from the last run my $self = shift; for my $n (ord_values ( $self->{nodes} )) { # XXX after we laid out the individual groups: # skip nodes that are not part of the current group #next if $n->{group} && !$self->{graph}; # empty the cache of computed values (flow, label, border etc) $n->{cache} = {}; $n->{x} = undef; $n->{y} = undef; # mark every node as not placed yet $n->{w} = undef; # force size recalculation $n->{_todo} = undef; # mark as todo } for my $g (ord_values ( $self->{groups} )) { $g->{x} = undef; $g->{y} = undef; # mark every group as not placed yet $g->{_todo} = undef; # mark as todo } } sub _layout { my $self = shift; ########################################################################### # do some assorted stuff beforehand print STDERR "# Doing layout for ", (defined $self->{name} ? 'group ' . $self->{name} : 'main graph'), "\n" if $self->{debug}; # XXX TODO: # for each primary group # my @groups = $self->groups_within(0); # # if (@groups > 0 && $self->{debug}) # { # print STDERR "# Found the following top-level groups:\n"; # for my $g (@groups) # { # print STDERR "# $g $g->{name}\n"; # } # } # # # layout each group on its own, recursively: # foreach my $g (@groups) # { # $g->_layout(); # } # finally assembly everything together $self->_drop_caches(); local $_; $_->_grow() for ord_values ( $self->{nodes} ); $self->_assign_ranks(); # find (longest possible) chains of nodes to "straighten" graph my $root = $self->_find_chains(); ########################################################################### # prepare our stack of things we need to do before we are finished # action stack, place root 1st if it is known my @todo = $self->_action( ACTION_NODE, $root, 0 ) if ref $root; if ($self->{debug}) { print STDERR "# Generated the following chains:\n"; for my $chain ( sort { $a->{len} <=> $b->{len} || $a->{start}->{name} cmp $b->{start}->{name} } values %{$self->{chains}}) { $chain->dump(' '); } } # mark all edges as unprocessed, so that we do not process them twice for my $edge (ord_values ( $self->{edges} )) { $edge->_clear_cells(); $edge->{_todo} = undef; # mark as todo } # XXX TODO: # put all chains on heap (based on their len) # take longest chain, resolve it and all "connected" chains, repeat until # heap is empty for my $chain (sort { # chain starting at root first (($b->{start} == $root) <=> ($a->{start} == $root)) || # longest chains first ($b->{len} <=> $a->{len}) || # chains on nodes that do have an origin come later (defined($a->{start}->{origin}) <=> defined ($b->{start}->{origin})) || # last resort, sort on name of the first node in chain ($a->{start}->{name} cmp $b->{start}->{name}) } values %{$self->{chains}}) { print STDERR "# laying out chain $chain->{id} (len $chain->{len})\n" if $self->{debug}; # layout the chain nodes, then resolve inter-chain links, then traverse # chains recursively push @todo, @{ $chain->layout() } unless $chain->{_done}; } print STDERR "# Done laying out all chains, doing left-overs:\n" if $self->{debug}; $self->_dump_stack(@todo) if $self->{debug}; # After laying out all chained nodes and their links, we need to resolve # left-over edges and links. We do this for each node, and then for each of # its edges, but do the edges shortest-first. for my $n (ord_values ( $self->{nodes} )) { push @todo, $self->_action( ACTION_NODE, $n, 0 ); # if exists $n->{_todo}; # gather to-do edges my @edges = (); for my $e (sort { $a->{to}->{name} cmp $b->{to}->{name} } values %{$n->{edges}}) # for my $e (ord_values ( $n->{edges} )) { # edge already done? next unless exists $e->{_todo}; # skip links from/to groups next if $e->{to}->isa('Graph::Easy::Group') || $e->{from}->isa('Graph::Easy::Group'); push @edges, $e; delete $e->{_todo}; } # XXX TODO: This does not work, since the nodes are not yet laid out # sort them on their shortest distances # @edges = sort { $b->_distance() <=> $a->_distance() } @edges; # put them on the action stack in that order for my $e (@edges) { push @todo, [ ACTION_TRACE, $e ]; # print STDERR "do $e->{from}->{name} to $e->{to}->{name} ($e->{id} " . $e->_distance().")\n"; # push @todo, [ ACTION_CHAIN, $e->{to}, 0, $n, $e ]; } } print STDERR "# Done laying out left-overs.\n" if $self->{debug}; # after laying out all inter-group nodes and their edges, we need to splice in the # group cells if (scalar $self->groups() > 0) { push @todo, [ ACTION_SPLICE ] if scalar $self->groups(); # now do all group-to-group and node-to-group and group-to-node links: for my $n (ord_values ( $self->{groups} )) { } } $self->_dump_stack(@todo) if $self->{debug}; ########################################################################### # prepare main backtracking-loop my $score = 0; # overall score $self->{cells} = { }; # cell array (0..x,0..y) my $cells = $self->{cells}; print STDERR "# Start\n" if $self->{debug}; $self->{padding_cells} = 0; # set to false (no filler cells yet) my @done = (); # stack with already done actions my $step = 0; my $tries = 16; # store for each rank the initial row/coluumn $self->{_rank_pos} = {}; # does rank_pos store rows or columns? $self->{_rank_coord} = 'y'; my $flow = $self->flow(); $self->{_rank_coord} = 'x' if $flow == 0 || $flow == 180; TRY: while (@todo > 0) # all actions on stack done? { $step ++; if ($self->{debug} && ($step % 1)==0) { my ($nodes,$e_nodes,$edges,$e_edges) = $self->_count_done_things(); print STDERR "# Done $nodes nodes and $edges edges.\n"; #$self->{debug} = 2 if $nodes > 243; return if ($nodes > 230); } # pop one action and mark it as done my $action = shift @todo; push @done, $action; # get the action type (ACTION_NODE etc) my $action_type = $action->[0]; my ($src, $dst, $mod, $edge); if ($action_type == ACTION_NODE) { my (undef, $node,$try,$edge) = @$action; print STDERR "# step $step: action place '$node->{name}' (try $try)\n" if $self->{debug}; $mod = 0 if defined $node->{x}; # $action is node to be placed, generic placement at "random" location $mod = $self->_find_node_place( $node, $try, undef, $edge) unless defined $node->{x}; } elsif ($action_type == ACTION_CHAIN) { my (undef, $node,$try,$parent, $edge) = @$action; print STDERR "# step $step: action chain '$node->{name}' from parent '$parent->{name}'\n" if $self->{debug}; $mod = 0 if defined $node->{x}; $mod = $self->_find_node_place( $node, $try, $parent, $edge ) unless defined $node->{x}; } elsif ($action_type == ACTION_TRACE) { # find a path to the target node ($action_type,$edge) = @$action; $src = $edge->{from}; $dst = $edge->{to}; print STDERR "# step $step: action trace '$src->{name}' => '$dst->{name}'\n" if $self->{debug}; if (!defined $dst->{x}) { # warn ("Target node $dst->{name} not yet placed"); $mod = $self->_find_node_place( $dst, 0, undef, $edge ); } if (!defined $src->{x}) { # warn ("Source node $src->{name} not yet placed"); $mod = $self->_find_node_place( $src, 0, undef, $edge ); } # find path (mod is score modifier, or undef if no path exists) $mod = $self->_trace_path( $src, $dst, $edge ); } elsif ($action_type == ACTION_SPLICE) { # fill in group info and return $self->_fill_group_cells($cells) unless $self->{error}; $mod = 0; } else { require Carp; Carp::confess ("Illegal action $action->[0] on TODO stack"); } if (!defined $mod) { # rewind stack if (($action_type == ACTION_NODE || $action_type == ACTION_CHAIN)) { print STDERR "# Step $step: Rewind stack for $action->[1]->{name}\n" if $self->{debug}; # undo node placement and free all cells $action->[1]->_unplace() if defined $action->[1]->{x}; $action->[2]++; # increment try for placing $tries--; last TRY if $tries == 0; } else { print STDERR "# Step $step: Rewind stack for path from $src->{name} to $dst->{name}\n" if $self->{debug}; # if we couldn't find a path, we need to rewind one more action (just # redoing the path would would fail again!) # unshift @todo, pop @done; # unshift @todo, pop @done; # $action = $todo[0]; # $action_type = $action->[0]; # $self->_dump_stack(@todo); # # if (($action_type == ACTION_NODE || $action_type == ACTION_CHAIN)) # { # # undo node placement # $action->[1]->_unplace(); # $action->[2]++; # increment try for placing # } $tries--; last TRY if $tries == 0; next TRY; } unshift @todo, $action; next TRY; } $score += $mod; print STDERR "# Step $step: Score is $score\n\n" if $self->{debug}; } $self->{score} = $score; # overall score # if ($tries == 0) { my ($nodes,$e_nodes,$edges,$e_edges) = $self->_count_done_things(); if ( ($nodes != $e_nodes) || ($edges != $e_edges) ) { $self->warn( "Layouter could only place $nodes nodes/$edges edges out of $e_nodes/$e_edges - giving up"); } else { $self->_optimize_layout(); } } # all things on the stack were done, or we encountered an error } sub _count_done_things { my $self = shift; # count placed nodes my $nodes = 0; my $i = 1; for my $n (ord_values ( $self->{nodes} )) { $nodes++ if defined $n->{x}; } my $edges = 0; $i = 1; # count fully routed edges for my $e (ord_values ( $self->{edges} )) { $edges++ if scalar @{$e->{cells}} > 0 && !exists $e->{_todo}; } my $e_nodes = scalar keys %{$self->{nodes}}; my $e_edges = scalar keys %{$self->{edges}}; return ($nodes,$e_nodes,$edges,$e_edges); } my $size_name = { EDGE_HOR() => [ 'cx', 'x' ], EDGE_VER() => [ 'cy', 'y' ] }; sub _optimize_layout { my $self = shift; # optimize the finished layout my $all_cells = $self->{cells}; ########################################################################### # for each edge, compact HOR and VER stretches of cells for my $e (ord_values ( $self->{edges} )) { my $cells = $e->{cells}; # there need to be at least two cells for us to be able to combine them next if @$cells < 2; print STDERR "# Compacting edge $e->{from}->{name} to $e->{to}->{name}\n" if $self->{debug}; my $f = $cells->[0]; my $i = 1; my ($px, $py); # coordinates of the placeholder cell while ($i < @$cells) { my $c = $cells->[$i++]; # print STDERR "# at $f->{type} $f->{x},$f->{y} (next: $c->{type} $c->{x},$c->{y})\n"; my $t1 = $f->{type} & EDGE_NO_M_MASK; my $t2 = $c->{type} & EDGE_NO_M_MASK; # > 0: delete that cell: 1 => reverse order, 2 => with hole my $delete = 0; # compare $first to $c if ($t1 == $t2 && ($t1 == EDGE_HOR || $t1 == EDGE_VER)) { # print STDERR "# $i: Combining them.\n"; # check that both pieces are continues (e.g. with a cross section, # the other edge has a hole in the cell array) # if the second cell has a misc (label, short) flag, carry it over $f->{type} += $c->{type} & EDGE_MISC_MASK; # which size/coordinate to modify my ($m,$co) = @{ $size_name->{$t1} }; # print STDERR "# Combining edge cells $f->{x},$f->{y} and $c->{x},$c->{y}\n"; # new width/height is the combined size $f->{$m} = ($f->{$m} || 1) + ($c->{$m} || 1); # print STDERR "# Result $f->{x},$f->{y} ",$f->{cx}||1," ", $f->{cy}||1,"\n"; # drop the reference from the $cells array for $c delete $all_cells->{ "$c->{x},$c->{y}" }; ($px, $py) = ($c->{x}, $c->{y}); if ($f->{$co} > $c->{$co}) { # remember coordinate of the moved cell for the placeholder ($px, $py) = ($f->{x}, $f->{y}); # move $f to the new place if it was modified delete $all_cells->{ "$f->{x},$f->{y}" }; # correct start coordinate for reversed order $f->{$co} -= ($c->{$m} || 1); $all_cells->{ "$f->{x},$f->{y}" } = $f; } $delete = 1; # delete $c } # remove that cell, but start combining at next # print STDERR "# found hole at $i\n" if $c->{type} == EDGE_HOLE; $delete = 2 if $c->{type} == EDGE_HOLE; if ($delete) { splice (@{$e->{cells}}, $i-1, 1); # remove from the edge if ($delete == 1) { my $xy = "$px,$py"; # replace with placeholder (important for HTML output) $all_cells->{$xy} = Graph::Easy::Edge::Cell::Empty->new ( x => $px, y => $py, ) unless $all_cells->{$xy}; $i--; $c = $f; # for the next statement } else { $c = $cells->[$i-1]; } } $f = $c; } # $i = 0; # while ($i < @$cells) # { # my $c = $cells->[$i]; # print STDERR "# $i: At $c->{type} $c->{x},$c->{y} ", $c->{cx}||1, " ", $c->{cy} || 1,"\n"; # $i++; # } } print STDERR "# Done compacting edges.\n" if $self->{debug}; } 1; __END__ =head1 NAME Graph::Easy::Layout - Layout the graph from Graph::Easy =head1 SYNOPSIS use Graph::Easy; my $graph = Graph::Easy->new(); my $bonn = Graph::Easy::Node->new( name => 'Bonn', ); my $berlin = Graph::Easy::Node->new( name => 'Berlin', ); $graph->add_edge ($bonn, $berlin); $graph->layout(); print $graph->as_ascii( ); # prints: # +------+ +--------+ # | Bonn | --> | Berlin | # +------+ +--------+ =head1 DESCRIPTION C<Graph::Easy::Layout> contains just the actual layout code for L<Graph::Easy|Graph::Easy>. =head1 METHODS C<Graph::Easy::Layout> injects the following methods into the C<Graph::Easy> namespace: =head2 layout() $graph->layout(); Layout the actual graph. =head2 _assign_ranks() $graph->_assign_ranks(); Used by C<layout()> to assign each node a rank, so they can be sorted and grouped on these. =head2 _optimize_layout Used by C<layout()> to optimize the layout as a last step. =head1 EXPORT Exports nothing. =head1 SEE ALSO L<Graph::Easy>. =head1 AUTHOR Copyright (C) 2004 - 2008 by Tels L<http://bloodgate.com> See the LICENSE file for information. =cut