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/* amdgpu_drm.h -- Public header for the amdgpu driver -*- linux-c -*- * * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Fremont, California. * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright 2014 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Kevin E. Martin <martin@valinux.com> * Gareth Hughes <gareth@valinux.com> * Keith Whitwell <keith@tungstengraphics.com> */ #ifndef __AMDGPU_DRM_H__ #define __AMDGPU_DRM_H__ #include "drm.h" #if defined(__cplusplus) extern "C" { #endif #define DRM_AMDGPU_GEM_CREATE 0x00 #define DRM_AMDGPU_GEM_MMAP 0x01 #define DRM_AMDGPU_CTX 0x02 #define DRM_AMDGPU_BO_LIST 0x03 #define DRM_AMDGPU_CS 0x04 #define DRM_AMDGPU_INFO 0x05 #define DRM_AMDGPU_GEM_METADATA 0x06 #define DRM_AMDGPU_GEM_WAIT_IDLE 0x07 #define DRM_AMDGPU_GEM_VA 0x08 #define DRM_AMDGPU_WAIT_CS 0x09 #define DRM_AMDGPU_GEM_OP 0x10 #define DRM_AMDGPU_GEM_USERPTR 0x11 #define DRM_AMDGPU_WAIT_FENCES 0x12 #define DRM_AMDGPU_VM 0x13 #define DRM_AMDGPU_FENCE_TO_HANDLE 0x14 #define DRM_AMDGPU_SCHED 0x15 #define DRM_IOCTL_AMDGPU_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_CREATE, union drm_amdgpu_gem_create) #define DRM_IOCTL_AMDGPU_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_MMAP, union drm_amdgpu_gem_mmap) #define DRM_IOCTL_AMDGPU_CTX DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CTX, union drm_amdgpu_ctx) #define DRM_IOCTL_AMDGPU_BO_LIST DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_BO_LIST, union drm_amdgpu_bo_list) #define DRM_IOCTL_AMDGPU_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_CS, union drm_amdgpu_cs) #define DRM_IOCTL_AMDGPU_INFO DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_INFO, struct drm_amdgpu_info) #define DRM_IOCTL_AMDGPU_GEM_METADATA DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_METADATA, struct drm_amdgpu_gem_metadata) #define DRM_IOCTL_AMDGPU_GEM_WAIT_IDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_WAIT_IDLE, union drm_amdgpu_gem_wait_idle) #define DRM_IOCTL_AMDGPU_GEM_VA DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_VA, struct drm_amdgpu_gem_va) #define DRM_IOCTL_AMDGPU_WAIT_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_CS, union drm_amdgpu_wait_cs) #define DRM_IOCTL_AMDGPU_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_OP, struct drm_amdgpu_gem_op) #define DRM_IOCTL_AMDGPU_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_GEM_USERPTR, struct drm_amdgpu_gem_userptr) #define DRM_IOCTL_AMDGPU_WAIT_FENCES DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_WAIT_FENCES, union drm_amdgpu_wait_fences) #define DRM_IOCTL_AMDGPU_VM DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_VM, union drm_amdgpu_vm) #define DRM_IOCTL_AMDGPU_FENCE_TO_HANDLE DRM_IOWR(DRM_COMMAND_BASE + DRM_AMDGPU_FENCE_TO_HANDLE, union drm_amdgpu_fence_to_handle) #define DRM_IOCTL_AMDGPU_SCHED DRM_IOW(DRM_COMMAND_BASE + DRM_AMDGPU_SCHED, union drm_amdgpu_sched) /** * DOC: memory domains * * %AMDGPU_GEM_DOMAIN_CPU System memory that is not GPU accessible. * Memory in this pool could be swapped out to disk if there is pressure. * * %AMDGPU_GEM_DOMAIN_GTT GPU accessible system memory, mapped into the * GPU's virtual address space via gart. Gart memory linearizes non-contiguous * pages of system memory, allows GPU access system memory in a linezrized * fashion. * * %AMDGPU_GEM_DOMAIN_VRAM Local video memory. For APUs, it is memory * carved out by the BIOS. * * %AMDGPU_GEM_DOMAIN_GDS Global on-chip data storage used to share data * across shader threads. * * %AMDGPU_GEM_DOMAIN_GWS Global wave sync, used to synchronize the * execution of all the waves on a device. * * %AMDGPU_GEM_DOMAIN_OA Ordered append, used by 3D or Compute engines * for appending data. */ #define AMDGPU_GEM_DOMAIN_CPU 0x1 #define AMDGPU_GEM_DOMAIN_GTT 0x2 #define AMDGPU_GEM_DOMAIN_VRAM 0x4 #define AMDGPU_GEM_DOMAIN_GDS 0x8 #define AMDGPU_GEM_DOMAIN_GWS 0x10 #define AMDGPU_GEM_DOMAIN_OA 0x20 #define AMDGPU_GEM_DOMAIN_MASK (AMDGPU_GEM_DOMAIN_CPU | \ AMDGPU_GEM_DOMAIN_GTT | \ AMDGPU_GEM_DOMAIN_VRAM | \ AMDGPU_GEM_DOMAIN_GDS | \ AMDGPU_GEM_DOMAIN_GWS | \ AMDGPU_GEM_DOMAIN_OA) /* Flag that CPU access will be required for the case of VRAM domain */ #define AMDGPU_GEM_CREATE_CPU_ACCESS_REQUIRED (1 << 0) /* Flag that CPU access will not work, this VRAM domain is invisible */ #define AMDGPU_GEM_CREATE_NO_CPU_ACCESS (1 << 1) /* Flag that USWC attributes should be used for GTT */ #define AMDGPU_GEM_CREATE_CPU_GTT_USWC (1 << 2) /* Flag that the memory should be in VRAM and cleared */ #define AMDGPU_GEM_CREATE_VRAM_CLEARED (1 << 3) /* Flag that create shadow bo(GTT) while allocating vram bo */ #define AMDGPU_GEM_CREATE_SHADOW (1 << 4) /* Flag that allocating the BO should use linear VRAM */ #define AMDGPU_GEM_CREATE_VRAM_CONTIGUOUS (1 << 5) /* Flag that BO is always valid in this VM */ #define AMDGPU_GEM_CREATE_VM_ALWAYS_VALID (1 << 6) /* Flag that BO sharing will be explicitly synchronized */ #define AMDGPU_GEM_CREATE_EXPLICIT_SYNC (1 << 7) /* Flag that indicates allocating MQD gart on GFX9, where the mtype * for the second page onward should be set to NC. */ #define AMDGPU_GEM_CREATE_MQD_GFX9 (1 << 8) struct drm_amdgpu_gem_create_in { /** the requested memory size */ __u64 bo_size; /** physical start_addr alignment in bytes for some HW requirements */ __u64 alignment; /** the requested memory domains */ __u64 domains; /** allocation flags */ __u64 domain_flags; }; struct drm_amdgpu_gem_create_out { /** returned GEM object handle */ __u32 handle; __u32 _pad; }; union drm_amdgpu_gem_create { struct drm_amdgpu_gem_create_in in; struct drm_amdgpu_gem_create_out out; }; /** Opcode to create new residency list. */ #define AMDGPU_BO_LIST_OP_CREATE 0 /** Opcode to destroy previously created residency list */ #define AMDGPU_BO_LIST_OP_DESTROY 1 /** Opcode to update resource information in the list */ #define AMDGPU_BO_LIST_OP_UPDATE 2 struct drm_amdgpu_bo_list_in { /** Type of operation */ __u32 operation; /** Handle of list or 0 if we want to create one */ __u32 list_handle; /** Number of BOs in list */ __u32 bo_number; /** Size of each element describing BO */ __u32 bo_info_size; /** Pointer to array describing BOs */ __u64 bo_info_ptr; }; struct drm_amdgpu_bo_list_entry { /** Handle of BO */ __u32 bo_handle; /** New (if specified) BO priority to be used during migration */ __u32 bo_priority; }; struct drm_amdgpu_bo_list_out { /** Handle of resource list */ __u32 list_handle; __u32 _pad; }; union drm_amdgpu_bo_list { struct drm_amdgpu_bo_list_in in; struct drm_amdgpu_bo_list_out out; }; /* context related */ #define AMDGPU_CTX_OP_ALLOC_CTX 1 #define AMDGPU_CTX_OP_FREE_CTX 2 #define AMDGPU_CTX_OP_QUERY_STATE 3 #define AMDGPU_CTX_OP_QUERY_STATE2 4 /* GPU reset status */ #define AMDGPU_CTX_NO_RESET 0 /* this the context caused it */ #define AMDGPU_CTX_GUILTY_RESET 1 /* some other context caused it */ #define AMDGPU_CTX_INNOCENT_RESET 2 /* unknown cause */ #define AMDGPU_CTX_UNKNOWN_RESET 3 /* indicate gpu reset occured after ctx created */ #define AMDGPU_CTX_QUERY2_FLAGS_RESET (1<<0) /* indicate vram lost occured after ctx created */ #define AMDGPU_CTX_QUERY2_FLAGS_VRAMLOST (1<<1) /* indicate some job from this context once cause gpu hang */ #define AMDGPU_CTX_QUERY2_FLAGS_GUILTY (1<<2) /* Context priority level */ #define AMDGPU_CTX_PRIORITY_UNSET -2048 #define AMDGPU_CTX_PRIORITY_VERY_LOW -1023 #define AMDGPU_CTX_PRIORITY_LOW -512 #define AMDGPU_CTX_PRIORITY_NORMAL 0 /* Selecting a priority above NORMAL requires CAP_SYS_NICE or DRM_MASTER */ #define AMDGPU_CTX_PRIORITY_HIGH 512 #define AMDGPU_CTX_PRIORITY_VERY_HIGH 1023 struct drm_amdgpu_ctx_in { /** AMDGPU_CTX_OP_* */ __u32 op; /** For future use, no flags defined so far */ __u32 flags; __u32 ctx_id; __s32 priority; }; union drm_amdgpu_ctx_out { struct { __u32 ctx_id; __u32 _pad; } alloc; struct { /** For future use, no flags defined so far */ __u64 flags; /** Number of resets caused by this context so far. */ __u32 hangs; /** Reset status since the last call of the ioctl. */ __u32 reset_status; } state; }; union drm_amdgpu_ctx { struct drm_amdgpu_ctx_in in; union drm_amdgpu_ctx_out out; }; /* vm ioctl */ #define AMDGPU_VM_OP_RESERVE_VMID 1 #define AMDGPU_VM_OP_UNRESERVE_VMID 2 struct drm_amdgpu_vm_in { /** AMDGPU_VM_OP_* */ __u32 op; __u32 flags; }; struct drm_amdgpu_vm_out { /** For future use, no flags defined so far */ __u64 flags; }; union drm_amdgpu_vm { struct drm_amdgpu_vm_in in; struct drm_amdgpu_vm_out out; }; /* sched ioctl */ #define AMDGPU_SCHED_OP_PROCESS_PRIORITY_OVERRIDE 1 struct drm_amdgpu_sched_in { /* AMDGPU_SCHED_OP_* */ __u32 op; __u32 fd; __s32 priority; __u32 flags; }; union drm_amdgpu_sched { struct drm_amdgpu_sched_in in; }; /* * This is not a reliable API and you should expect it to fail for any * number of reasons and have fallback path that do not use userptr to * perform any operation. */ #define AMDGPU_GEM_USERPTR_READONLY (1 << 0) #define AMDGPU_GEM_USERPTR_ANONONLY (1 << 1) #define AMDGPU_GEM_USERPTR_VALIDATE (1 << 2) #define AMDGPU_GEM_USERPTR_REGISTER (1 << 3) struct drm_amdgpu_gem_userptr { __u64 addr; __u64 size; /* AMDGPU_GEM_USERPTR_* */ __u32 flags; /* Resulting GEM handle */ __u32 handle; }; /* SI-CI-VI: */ /* same meaning as the GB_TILE_MODE and GL_MACRO_TILE_MODE fields */ #define AMDGPU_TILING_ARRAY_MODE_SHIFT 0 #define AMDGPU_TILING_ARRAY_MODE_MASK 0xf #define AMDGPU_TILING_PIPE_CONFIG_SHIFT 4 #define AMDGPU_TILING_PIPE_CONFIG_MASK 0x1f #define AMDGPU_TILING_TILE_SPLIT_SHIFT 9 #define AMDGPU_TILING_TILE_SPLIT_MASK 0x7 #define AMDGPU_TILING_MICRO_TILE_MODE_SHIFT 12 #define AMDGPU_TILING_MICRO_TILE_MODE_MASK 0x7 #define AMDGPU_TILING_BANK_WIDTH_SHIFT 15 #define AMDGPU_TILING_BANK_WIDTH_MASK 0x3 #define AMDGPU_TILING_BANK_HEIGHT_SHIFT 17 #define AMDGPU_TILING_BANK_HEIGHT_MASK 0x3 #define AMDGPU_TILING_MACRO_TILE_ASPECT_SHIFT 19 #define AMDGPU_TILING_MACRO_TILE_ASPECT_MASK 0x3 #define AMDGPU_TILING_NUM_BANKS_SHIFT 21 #define AMDGPU_TILING_NUM_BANKS_MASK 0x3 /* GFX9 and later: */ #define AMDGPU_TILING_SWIZZLE_MODE_SHIFT 0 #define AMDGPU_TILING_SWIZZLE_MODE_MASK 0x1f #define AMDGPU_TILING_DCC_OFFSET_256B_SHIFT 5 #define AMDGPU_TILING_DCC_OFFSET_256B_MASK 0xFFFFFF #define AMDGPU_TILING_DCC_PITCH_MAX_SHIFT 29 #define AMDGPU_TILING_DCC_PITCH_MAX_MASK 0x3FFF #define AMDGPU_TILING_DCC_INDEPENDENT_64B_SHIFT 43 #define AMDGPU_TILING_DCC_INDEPENDENT_64B_MASK 0x1 /* Set/Get helpers for tiling flags. */ #define AMDGPU_TILING_SET(field, value) \ (((__u64)(value) & AMDGPU_TILING_##field##_MASK) << AMDGPU_TILING_##field##_SHIFT) #define AMDGPU_TILING_GET(value, field) \ (((__u64)(value) >> AMDGPU_TILING_##field##_SHIFT) & AMDGPU_TILING_##field##_MASK) #define AMDGPU_GEM_METADATA_OP_SET_METADATA 1 #define AMDGPU_GEM_METADATA_OP_GET_METADATA 2 /** The same structure is shared for input/output */ struct drm_amdgpu_gem_metadata { /** GEM Object handle */ __u32 handle; /** Do we want get or set metadata */ __u32 op; struct { /** For future use, no flags defined so far */ __u64 flags; /** family specific tiling info */ __u64 tiling_info; __u32 data_size_bytes; __u32 data[64]; } data; }; struct drm_amdgpu_gem_mmap_in { /** the GEM object handle */ __u32 handle; __u32 _pad; }; struct drm_amdgpu_gem_mmap_out { /** mmap offset from the vma offset manager */ __u64 addr_ptr; }; union drm_amdgpu_gem_mmap { struct drm_amdgpu_gem_mmap_in in; struct drm_amdgpu_gem_mmap_out out; }; struct drm_amdgpu_gem_wait_idle_in { /** GEM object handle */ __u32 handle; /** For future use, no flags defined so far */ __u32 flags; /** Absolute timeout to wait */ __u64 timeout; }; struct drm_amdgpu_gem_wait_idle_out { /** BO status: 0 - BO is idle, 1 - BO is busy */ __u32 status; /** Returned current memory domain */ __u32 domain; }; union drm_amdgpu_gem_wait_idle { struct drm_amdgpu_gem_wait_idle_in in; struct drm_amdgpu_gem_wait_idle_out out; }; struct drm_amdgpu_wait_cs_in { /* Command submission handle * handle equals 0 means none to wait for * handle equals ~0ull means wait for the latest sequence number */ __u64 handle; /** Absolute timeout to wait */ __u64 timeout; __u32 ip_type; __u32 ip_instance; __u32 ring; __u32 ctx_id; }; struct drm_amdgpu_wait_cs_out { /** CS status: 0 - CS completed, 1 - CS still busy */ __u64 status; }; union drm_amdgpu_wait_cs { struct drm_amdgpu_wait_cs_in in; struct drm_amdgpu_wait_cs_out out; }; struct drm_amdgpu_fence { __u32 ctx_id; __u32 ip_type; __u32 ip_instance; __u32 ring; __u64 seq_no; }; struct drm_amdgpu_wait_fences_in { /** This points to uint64_t * which points to fences */ __u64 fences; __u32 fence_count; __u32 wait_all; __u64 timeout_ns; }; struct drm_amdgpu_wait_fences_out { __u32 status; __u32 first_signaled; }; union drm_amdgpu_wait_fences { struct drm_amdgpu_wait_fences_in in; struct drm_amdgpu_wait_fences_out out; }; #define AMDGPU_GEM_OP_GET_GEM_CREATE_INFO 0 #define AMDGPU_GEM_OP_SET_PLACEMENT 1 /* Sets or returns a value associated with a buffer. */ struct drm_amdgpu_gem_op { /** GEM object handle */ __u32 handle; /** AMDGPU_GEM_OP_* */ __u32 op; /** Input or return value */ __u64 value; }; #define AMDGPU_VA_OP_MAP 1 #define AMDGPU_VA_OP_UNMAP 2 #define AMDGPU_VA_OP_CLEAR 3 #define AMDGPU_VA_OP_REPLACE 4 /* Delay the page table update till the next CS */ #define AMDGPU_VM_DELAY_UPDATE (1 << 0) /* Mapping flags */ /* readable mapping */ #define AMDGPU_VM_PAGE_READABLE (1 << 1) /* writable mapping */ #define AMDGPU_VM_PAGE_WRITEABLE (1 << 2) /* executable mapping, new for VI */ #define AMDGPU_VM_PAGE_EXECUTABLE (1 << 3) /* partially resident texture */ #define AMDGPU_VM_PAGE_PRT (1 << 4) /* MTYPE flags use bit 5 to 8 */ #define AMDGPU_VM_MTYPE_MASK (0xf << 5) /* Default MTYPE. Pre-AI must use this. Recommended for newer ASICs. */ #define AMDGPU_VM_MTYPE_DEFAULT (0 << 5) /* Use NC MTYPE instead of default MTYPE */ #define AMDGPU_VM_MTYPE_NC (1 << 5) /* Use WC MTYPE instead of default MTYPE */ #define AMDGPU_VM_MTYPE_WC (2 << 5) /* Use CC MTYPE instead of default MTYPE */ #define AMDGPU_VM_MTYPE_CC (3 << 5) /* Use UC MTYPE instead of default MTYPE */ #define AMDGPU_VM_MTYPE_UC (4 << 5) struct drm_amdgpu_gem_va { /** GEM object handle */ __u32 handle; __u32 _pad; /** AMDGPU_VA_OP_* */ __u32 operation; /** AMDGPU_VM_PAGE_* */ __u32 flags; /** va address to assign . Must be correctly aligned.*/ __u64 va_address; /** Specify offset inside of BO to assign. Must be correctly aligned.*/ __u64 offset_in_bo; /** Specify mapping size. Must be correctly aligned. */ __u64 map_size; }; #define AMDGPU_HW_IP_GFX 0 #define AMDGPU_HW_IP_COMPUTE 1 #define AMDGPU_HW_IP_DMA 2 #define AMDGPU_HW_IP_UVD 3 #define AMDGPU_HW_IP_VCE 4 #define AMDGPU_HW_IP_UVD_ENC 5 #define AMDGPU_HW_IP_VCN_DEC 6 #define AMDGPU_HW_IP_VCN_ENC 7 #define AMDGPU_HW_IP_VCN_JPEG 8 #define AMDGPU_HW_IP_NUM 9 #define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1 #define AMDGPU_CHUNK_ID_IB 0x01 #define AMDGPU_CHUNK_ID_FENCE 0x02 #define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03 #define AMDGPU_CHUNK_ID_SYNCOBJ_IN 0x04 #define AMDGPU_CHUNK_ID_SYNCOBJ_OUT 0x05 #define AMDGPU_CHUNK_ID_BO_HANDLES 0x06 struct drm_amdgpu_cs_chunk { __u32 chunk_id; __u32 length_dw; __u64 chunk_data; }; struct drm_amdgpu_cs_in { /** Rendering context id */ __u32 ctx_id; /** Handle of resource list associated with CS */ __u32 bo_list_handle; __u32 num_chunks; __u32 _pad; /** this points to __u64 * which point to cs chunks */ __u64 chunks; }; struct drm_amdgpu_cs_out { __u64 handle; }; union drm_amdgpu_cs { struct drm_amdgpu_cs_in in; struct drm_amdgpu_cs_out out; }; /* Specify flags to be used for IB */ /* This IB should be submitted to CE */ #define AMDGPU_IB_FLAG_CE (1<<0) /* Preamble flag, which means the IB could be dropped if no context switch */ #define AMDGPU_IB_FLAG_PREAMBLE (1<<1) /* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */ #define AMDGPU_IB_FLAG_PREEMPT (1<<2) /* The IB fence should do the L2 writeback but not invalidate any shader * caches (L2/vL1/sL1/I$). */ #define AMDGPU_IB_FLAG_TC_WB_NOT_INVALIDATE (1 << 3) struct drm_amdgpu_cs_chunk_ib { __u32 _pad; /** AMDGPU_IB_FLAG_* */ __u32 flags; /** Virtual address to begin IB execution */ __u64 va_start; /** Size of submission */ __u32 ib_bytes; /** HW IP to submit to */ __u32 ip_type; /** HW IP index of the same type to submit to */ __u32 ip_instance; /** Ring index to submit to */ __u32 ring; }; struct drm_amdgpu_cs_chunk_dep { __u32 ip_type; __u32 ip_instance; __u32 ring; __u32 ctx_id; __u64 handle; }; struct drm_amdgpu_cs_chunk_fence { __u32 handle; __u32 offset; }; struct drm_amdgpu_cs_chunk_sem { __u32 handle; }; #define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ 0 #define AMDGPU_FENCE_TO_HANDLE_GET_SYNCOBJ_FD 1 #define AMDGPU_FENCE_TO_HANDLE_GET_SYNC_FILE_FD 2 union drm_amdgpu_fence_to_handle { struct { struct drm_amdgpu_fence fence; __u32 what; __u32 pad; } in; struct { __u32 handle; } out; }; struct drm_amdgpu_cs_chunk_data { union { struct drm_amdgpu_cs_chunk_ib ib_data; struct drm_amdgpu_cs_chunk_fence fence_data; }; }; /** * Query h/w info: Flag that this is integrated (a.h.a. fusion) GPU * */ #define AMDGPU_IDS_FLAGS_FUSION 0x1 #define AMDGPU_IDS_FLAGS_PREEMPTION 0x2 /* indicate if acceleration can be working */ #define AMDGPU_INFO_ACCEL_WORKING 0x00 /* get the crtc_id from the mode object id? */ #define AMDGPU_INFO_CRTC_FROM_ID 0x01 /* query hw IP info */ #define AMDGPU_INFO_HW_IP_INFO 0x02 /* query hw IP instance count for the specified type */ #define AMDGPU_INFO_HW_IP_COUNT 0x03 /* timestamp for GL_ARB_timer_query */ #define AMDGPU_INFO_TIMESTAMP 0x05 /* Query the firmware version */ #define AMDGPU_INFO_FW_VERSION 0x0e /* Subquery id: Query VCE firmware version */ #define AMDGPU_INFO_FW_VCE 0x1 /* Subquery id: Query UVD firmware version */ #define AMDGPU_INFO_FW_UVD 0x2 /* Subquery id: Query GMC firmware version */ #define AMDGPU_INFO_FW_GMC 0x03 /* Subquery id: Query GFX ME firmware version */ #define AMDGPU_INFO_FW_GFX_ME 0x04 /* Subquery id: Query GFX PFP firmware version */ #define AMDGPU_INFO_FW_GFX_PFP 0x05 /* Subquery id: Query GFX CE firmware version */ #define AMDGPU_INFO_FW_GFX_CE 0x06 /* Subquery id: Query GFX RLC firmware version */ #define AMDGPU_INFO_FW_GFX_RLC 0x07 /* Subquery id: Query GFX MEC firmware version */ #define AMDGPU_INFO_FW_GFX_MEC 0x08 /* Subquery id: Query SMC firmware version */ #define AMDGPU_INFO_FW_SMC 0x0a /* Subquery id: Query SDMA firmware version */ #define AMDGPU_INFO_FW_SDMA 0x0b /* Subquery id: Query PSP SOS firmware version */ #define AMDGPU_INFO_FW_SOS 0x0c /* Subquery id: Query PSP ASD firmware version */ #define AMDGPU_INFO_FW_ASD 0x0d /* Subquery id: Query VCN firmware version */ #define AMDGPU_INFO_FW_VCN 0x0e /* Subquery id: Query GFX RLC SRLC firmware version */ #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_CNTL 0x0f /* Subquery id: Query GFX RLC SRLG firmware version */ #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_GPM_MEM 0x10 /* Subquery id: Query GFX RLC SRLS firmware version */ #define AMDGPU_INFO_FW_GFX_RLC_RESTORE_LIST_SRM_MEM 0x11 /* Subquery id: Query DMCU firmware version */ #define AMDGPU_INFO_FW_DMCU 0x12 /* number of bytes moved for TTM migration */ #define AMDGPU_INFO_NUM_BYTES_MOVED 0x0f /* the used VRAM size */ #define AMDGPU_INFO_VRAM_USAGE 0x10 /* the used GTT size */ #define AMDGPU_INFO_GTT_USAGE 0x11 /* Information about GDS, etc. resource configuration */ #define AMDGPU_INFO_GDS_CONFIG 0x13 /* Query information about VRAM and GTT domains */ #define AMDGPU_INFO_VRAM_GTT 0x14 /* Query information about register in MMR address space*/ #define AMDGPU_INFO_READ_MMR_REG 0x15 /* Query information about device: rev id, family, etc. */ #define AMDGPU_INFO_DEV_INFO 0x16 /* visible vram usage */ #define AMDGPU_INFO_VIS_VRAM_USAGE 0x17 /* number of TTM buffer evictions */ #define AMDGPU_INFO_NUM_EVICTIONS 0x18 /* Query memory about VRAM and GTT domains */ #define AMDGPU_INFO_MEMORY 0x19 /* Query vce clock table */ #define AMDGPU_INFO_VCE_CLOCK_TABLE 0x1A /* Query vbios related information */ #define AMDGPU_INFO_VBIOS 0x1B /* Subquery id: Query vbios size */ #define AMDGPU_INFO_VBIOS_SIZE 0x1 /* Subquery id: Query vbios image */ #define AMDGPU_INFO_VBIOS_IMAGE 0x2 /* Query UVD handles */ #define AMDGPU_INFO_NUM_HANDLES 0x1C /* Query sensor related information */ #define AMDGPU_INFO_SENSOR 0x1D /* Subquery id: Query GPU shader clock */ #define AMDGPU_INFO_SENSOR_GFX_SCLK 0x1 /* Subquery id: Query GPU memory clock */ #define AMDGPU_INFO_SENSOR_GFX_MCLK 0x2 /* Subquery id: Query GPU temperature */ #define AMDGPU_INFO_SENSOR_GPU_TEMP 0x3 /* Subquery id: Query GPU load */ #define AMDGPU_INFO_SENSOR_GPU_LOAD 0x4 /* Subquery id: Query average GPU power */ #define AMDGPU_INFO_SENSOR_GPU_AVG_POWER 0x5 /* Subquery id: Query northbridge voltage */ #define AMDGPU_INFO_SENSOR_VDDNB 0x6 /* Subquery id: Query graphics voltage */ #define AMDGPU_INFO_SENSOR_VDDGFX 0x7 /* Subquery id: Query GPU stable pstate shader clock */ #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_SCLK 0x8 /* Subquery id: Query GPU stable pstate memory clock */ #define AMDGPU_INFO_SENSOR_STABLE_PSTATE_GFX_MCLK 0x9 /* Number of VRAM page faults on CPU access. */ #define AMDGPU_INFO_NUM_VRAM_CPU_PAGE_FAULTS 0x1E #define AMDGPU_INFO_VRAM_LOST_COUNTER 0x1F #define AMDGPU_INFO_MMR_SE_INDEX_SHIFT 0 #define AMDGPU_INFO_MMR_SE_INDEX_MASK 0xff #define AMDGPU_INFO_MMR_SH_INDEX_SHIFT 8 #define AMDGPU_INFO_MMR_SH_INDEX_MASK 0xff struct drm_amdgpu_query_fw { /** AMDGPU_INFO_FW_* */ __u32 fw_type; /** * Index of the IP if there are more IPs of * the same type. */ __u32 ip_instance; /** * Index of the engine. Whether this is used depends * on the firmware type. (e.g. MEC, SDMA) */ __u32 index; __u32 _pad; }; /* Input structure for the INFO ioctl */ struct drm_amdgpu_info { /* Where the return value will be stored */ __u64 return_pointer; /* The size of the return value. Just like "size" in "snprintf", * it limits how many bytes the kernel can write. */ __u32 return_size; /* The query request id. */ __u32 query; union { struct { __u32 id; __u32 _pad; } mode_crtc; struct { /** AMDGPU_HW_IP_* */ __u32 type; /** * Index of the IP if there are more IPs of the same * type. Ignored by AMDGPU_INFO_HW_IP_COUNT. */ __u32 ip_instance; } query_hw_ip; struct { __u32 dword_offset; /** number of registers to read */ __u32 count; __u32 instance; /** For future use, no flags defined so far */ __u32 flags; } read_mmr_reg; struct drm_amdgpu_query_fw query_fw; struct { __u32 type; __u32 offset; } vbios_info; struct { __u32 type; } sensor_info; }; }; struct drm_amdgpu_info_gds { /** GDS GFX partition size */ __u32 gds_gfx_partition_size; /** GDS compute partition size */ __u32 compute_partition_size; /** total GDS memory size */ __u32 gds_total_size; /** GWS size per GFX partition */ __u32 gws_per_gfx_partition; /** GSW size per compute partition */ __u32 gws_per_compute_partition; /** OA size per GFX partition */ __u32 oa_per_gfx_partition; /** OA size per compute partition */ __u32 oa_per_compute_partition; __u32 _pad; }; struct drm_amdgpu_info_vram_gtt { __u64 vram_size; __u64 vram_cpu_accessible_size; __u64 gtt_size; }; struct drm_amdgpu_heap_info { /** max. physical memory */ __u64 total_heap_size; /** Theoretical max. available memory in the given heap */ __u64 usable_heap_size; /** * Number of bytes allocated in the heap. This includes all processes * and private allocations in the kernel. It changes when new buffers * are allocated, freed, and moved. It cannot be larger than * heap_size. */ __u64 heap_usage; /** * Theoretical possible max. size of buffer which * could be allocated in the given heap */ __u64 max_allocation; }; struct drm_amdgpu_memory_info { struct drm_amdgpu_heap_info vram; struct drm_amdgpu_heap_info cpu_accessible_vram; struct drm_amdgpu_heap_info gtt; }; struct drm_amdgpu_info_firmware { __u32 ver; __u32 feature; }; #define AMDGPU_VRAM_TYPE_UNKNOWN 0 #define AMDGPU_VRAM_TYPE_GDDR1 1 #define AMDGPU_VRAM_TYPE_DDR2 2 #define AMDGPU_VRAM_TYPE_GDDR3 3 #define AMDGPU_VRAM_TYPE_GDDR4 4 #define AMDGPU_VRAM_TYPE_GDDR5 5 #define AMDGPU_VRAM_TYPE_HBM 6 #define AMDGPU_VRAM_TYPE_DDR3 7 #define AMDGPU_VRAM_TYPE_DDR4 8 struct drm_amdgpu_info_device { /** PCI Device ID */ __u32 device_id; /** Internal chip revision: A0, A1, etc.) */ __u32 chip_rev; __u32 external_rev; /** Revision id in PCI Config space */ __u32 pci_rev; __u32 family; __u32 num_shader_engines; __u32 num_shader_arrays_per_engine; /* in KHz */ __u32 gpu_counter_freq; __u64 max_engine_clock; __u64 max_memory_clock; /* cu information */ __u32 cu_active_number; /* NOTE: cu_ao_mask is INVALID, DON'T use it */ __u32 cu_ao_mask; __u32 cu_bitmap[4][4]; /** Render backend pipe mask. One render backend is CB+DB. */ __u32 enabled_rb_pipes_mask; __u32 num_rb_pipes; __u32 num_hw_gfx_contexts; __u32 _pad; __u64 ids_flags; /** Starting virtual address for UMDs. */ __u64 virtual_address_offset; /** The maximum virtual address */ __u64 virtual_address_max; /** Required alignment of virtual addresses. */ __u32 virtual_address_alignment; /** Page table entry - fragment size */ __u32 pte_fragment_size; __u32 gart_page_size; /** constant engine ram size*/ __u32 ce_ram_size; /** video memory type info*/ __u32 vram_type; /** video memory bit width*/ __u32 vram_bit_width; /* vce harvesting instance */ __u32 vce_harvest_config; /* gfx double offchip LDS buffers */ __u32 gc_double_offchip_lds_buf; /* NGG Primitive Buffer */ __u64 prim_buf_gpu_addr; /* NGG Position Buffer */ __u64 pos_buf_gpu_addr; /* NGG Control Sideband */ __u64 cntl_sb_buf_gpu_addr; /* NGG Parameter Cache */ __u64 param_buf_gpu_addr; __u32 prim_buf_size; __u32 pos_buf_size; __u32 cntl_sb_buf_size; __u32 param_buf_size; /* wavefront size*/ __u32 wave_front_size; /* shader visible vgprs*/ __u32 num_shader_visible_vgprs; /* CU per shader array*/ __u32 num_cu_per_sh; /* number of tcc blocks*/ __u32 num_tcc_blocks; /* gs vgt table depth*/ __u32 gs_vgt_table_depth; /* gs primitive buffer depth*/ __u32 gs_prim_buffer_depth; /* max gs wavefront per vgt*/ __u32 max_gs_waves_per_vgt; __u32 _pad1; /* always on cu bitmap */ __u32 cu_ao_bitmap[4][4]; /** Starting high virtual address for UMDs. */ __u64 high_va_offset; /** The maximum high virtual address */ __u64 high_va_max; }; struct drm_amdgpu_info_hw_ip { /** Version of h/w IP */ __u32 hw_ip_version_major; __u32 hw_ip_version_minor; /** Capabilities */ __u64 capabilities_flags; /** command buffer address start alignment*/ __u32 ib_start_alignment; /** command buffer size alignment*/ __u32 ib_size_alignment; /** Bitmask of available rings. Bit 0 means ring 0, etc. */ __u32 available_rings; __u32 _pad; }; struct drm_amdgpu_info_num_handles { /** Max handles as supported by firmware for UVD */ __u32 uvd_max_handles; /** Handles currently in use for UVD */ __u32 uvd_used_handles; }; #define AMDGPU_VCE_CLOCK_TABLE_ENTRIES 6 struct drm_amdgpu_info_vce_clock_table_entry { /** System clock */ __u32 sclk; /** Memory clock */ __u32 mclk; /** VCE clock */ __u32 eclk; __u32 pad; }; struct drm_amdgpu_info_vce_clock_table { struct drm_amdgpu_info_vce_clock_table_entry entries[AMDGPU_VCE_CLOCK_TABLE_ENTRIES]; __u32 num_valid_entries; __u32 pad; }; /* * Supported GPU families */ #define AMDGPU_FAMILY_UNKNOWN 0 #define AMDGPU_FAMILY_SI 110 /* Hainan, Oland, Verde, Pitcairn, Tahiti */ #define AMDGPU_FAMILY_CI 120 /* Bonaire, Hawaii */ #define AMDGPU_FAMILY_KV 125 /* Kaveri, Kabini, Mullins */ #define AMDGPU_FAMILY_VI 130 /* Iceland, Tonga */ #define AMDGPU_FAMILY_CZ 135 /* Carrizo, Stoney */ #define AMDGPU_FAMILY_AI 141 /* Vega10 */ #define AMDGPU_FAMILY_RV 142 /* Raven */ #if defined(__cplusplus) } #endif #endif